Strange Horizons Media, LLC is dedicated to creating challenging content pushing the envelope of preconceived ideas, in a story-telling method suitable for the whole family.
With three television series in the works, known by the team as the T.V. Trilogy, as all three shows share common threads, Strange Horizons Media, LLC is coming onto the scene with a shot at the big leagues right out of the starting gate.
We are glad to say that we look to engage directly with our audience online and in-person, for it is only with the aid of fans that any franchise can live long and prosper.
Taking us Places we’ve never seen
What does a rocketship lost in space-time, a colony of rebellious pioneers on Mars and a telepathic operative from an alien planet assigned to stake out Earth have in common? They’re all produced by Strange Horizons Media and moreover… watching them together, reveals… they… each… effect… the… others!
Frethik had never been to a world where deceit and self-centeredness is even possible, coming from a world of telepaths. Now… his greatest asset, telepathy, just became his biggest liability, as he must navigate a world where if he’s not careful any such “vortex” could take control of his life
Fifteen NASA astronauts find themselves timelost in an alien landscape, solving murders, teaming up with aliens who are too timid or too confident, searching for Sol system, all while making baby steps towards making a NASA rocket…well… space worthy.
The mission – make Mars habitable. Those assigned – the outcasts. That’s right. When it comes to risking everything on a slim chance, it’s those with nothing to lose, willing to take the gamble and those who think outside the mainstream box with know-how to get it done, right.
Hints of the Horizons
Operative Frethik Some (FRETH-ick SOAM), the Sileystri (sill-A-stree) telepath assigned to make contact with Earth, discovers a disturbing reality – he’s too soon! The event that prompted the Sileystri to set foot on the Strange Horizons of Earth hasn’t happened. Yet. Now, stuck in the past, aware that other aliens may have made the same error (aliens with darker motives), Frethik finds himself in the treacherous position of guardian of a timeline he hasn’t experienced happening, with only Koriak Yarok (core-E-ack YAH-rock) for assistance. He must be studious to navigate the dangers that the “vortex” mentalities of many Earthlings provide that threaten his very control over his own actions, while tiptoeing around the vulnerable timeline. All this is while sending reports back to his people regarding the situation on Earth and when/if they will be ready for interstellar contact. Oh. And it’s too late for him to quit.
The fate of a crew of NASA astronauts flung to the Strange Horizons of twenty-five years ago in the Trappist system depends on their skills at alien diplomatics, as they strive to identify the cause of their rocketship’s time-travel. Meanwhile, stuck with aliens as allies, none of whom are the ideal traveling companions, the crew must outwit enemies with ships far superior to their tin-can NASA supplied them with on intelligence alone. All the while hoping that the next star-chart they obtain will show them the way back home.
The future of humanity’s survival, for a plethora of reasons, depends upon the success or failure of the first off world colony – the Strange Horizons of Mars! Corporations and governments all have varied ideas of what the perfect foreign colony may be, but ultimately they discover themselves embroiled in a high stakes battle with the refugees willing to take the chance of being the first humans on Mars. Now the fate of the colony and Earth’s system rests in the outcome of a battle of wills between those desperate for success and those furious over their loss of control.
Where visions meet
Strange Horizons Media understands that any franchise requires a large amount of collaboration, but when taking three very successful franchises and creating custom content to retell similar stories for a 21st century audience, it takes all kinds.